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SW Economy replaces this with a more usual triangle: agricultural - mining - rich industrial and different products are produced depending on planet size and wealth (fewer computers from poorer industrials, medicine - a new commodity - from richer agriculturals etc). The Vanilla game economics are of a bipolar economy (stretching from poor agricultural systems - buy furs! to rich industrials - buy computers!).
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Several dozen star types are defined (with some 56 spectral signatures) thus affecting solar radius, colour, solar flares, corona flares and solar wind.
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It might be most enjoyable to explore this after you have acclimatised yourself to more orthodox Oolite - then the combination of different game mechanisms combined with a new-look Ooniverse will be more greatly enjoyed! It is recognisable as Oolite unlike Cim's Song of the Labyrinth) which is a radically new game. It is a comprehensive attempt to make Oolite more scientifically realistic. What one sees on the screen differs hugely - as do the mechanics of the game.
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Stranger has developed his own Ooniverse. Stranger has written insightful essays into Oolite for the Russian community (see bottom section below), Fiction & has created an alternative version of Oolite with more scientific realism (planets & suns, trade, workings of one's ship etc).